| League Action Items |
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| Written by Administrator | |
| Monday, 04 December 2006 | |
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A complete manual of rules and policies for the USATT Teams League Inaugural Season is in the works, addressing eligibility, ratings process, skill divisions, Regional Coordinators, refunds, scheduling and prizes, as well as the process for dispute resolution. There is, however, one item that needs to be mentioned immediately, and that is match scheduling and the 16 week season. There has been some feedback and concern that the League requires a '16 week commitment' and would hold all the players to some rigid schedule of play once a week for 16 weeks. This is not accurate.
Local Ratings Options for Leagues While structure is desirable, rigidity is not. There have been many questions about player ratings and how they will be used in the Teams League first season. From the beginning, it was intended that players USATT tournament ratings be used to setup skill divisions and form rosters. It was intended that a separate and distinct ratings database would be created and maintained that did *not* change a player’s tournament This was based on an assumption that such a policy would increase participation in the League. We believed that players would be less likely to participate if their tournament ratings were ‘at risk’ in League matches. What we have learned is that ‘one size does not fit all’. Some players do, and some players don’t want the matches to be counted for ratings. So we are taking what we believe to be the sensible approach. The ‘ So now the answer to the question “Will these matches affect my tournament rating?” has become, “They will if your League has decided they should.”
Divisions of Play This item is less a change of plan than a clarification. A frequent question has been whether or not there will be ‘skill divisions’ for the USATT Teams League, that is, whether or not teams will be organized into leagues defined by rating level. The simple answer is ‘Yes, wherever possible.’ This item is intended to shed additional light on that answer. It’s not possible, of course, to be prepared for every eventuality. We would expect that some issues will arise which we never anticipated, or that new issues will come forward and require additional ‘tweaking’. That said, the explanation below should make the system of Divisional play more understandable. A league can have no more than 8 teams and no fewer than 4 teams. In order to ensure that travel distances are kept manageable, some leagues may be based more on geography than on playing ability. Wherever possible however, for league play, and absolutely, during ‘playoffs’, teams will be sorted by skill level. The divisions of play will be based on each roster’s average rating, and will be the following: Novice/U1000 Even if your team plays in a league of widely varying skills, your playoff opponents will be teams of similar rating and contained in the above Divisions. |
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| Last Updated ( Tuesday, 05 December 2006 ) |
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